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Quick Start Guide

Quick intro to get started without really thinking :)

Creating base meshes is important for sculpting more complex shapes. This tutorial shows you how to use the skin modifer to create those base meshes

The skin modifer is good but sometimes more detialed meshes require metaballs

how to get your graphics tablet to work for sculpting

Sculpting Workflow

Further practice with guidance on the sculpting workflow for creating game assets

Modelling the basic shape and using reference images

Start sculpting

Retopology the quick way using instant mesh

Retopology the full way - more acurate but time sconsuming