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Level 9 - More Realism
Lets make some realistic game assets. Dont worry you dont need to be an artist to use the sculpting workflow.
Level 10 - Hard Surface Modelling
Now it's time to revisit Hard Surface Modelling like we did with the chess piece but getting a bit toughter. You will work through building this cool rocket.
A complete guide to a sculpting workflow. For the reasonably confident blender user
Further practice with guidance on the sculpting workflow for creating game assets
Create a Pillar
More for the photorealistic rather than stylised but follows a similar workflow. Less artistic